Tuesday 4 December 2007

AZTEC ESCAPE - Final Film Pitch

Had a the Aztec Escape re-pitch last friday and it went.... really well! was a bit of a rush to get our main pictures printed off and mounted for the summative assessment but we did it, and were one of the only groups who presented the 'old school' print out way! mike said it all looked impressive and many class mates said it was starting to really come together! the animatic took a couple of very late nights and looked great, certain parts of the narrative need editing/emphasing, and the timing is actually pretty good, only 2mins 30secs! ive had a meeting with my film composer Alistair Primrose and he's happy with the film so far, the music will be experimented with over the next few weeks. The general feedback from everyone whose seen the animatic is that they understand the story, but the contrast and timing between the dream world and real world need to be worked on, emphased and more stylistic. Also the pet turtle idea maybe scrapped as most people have highlighted that he isn't needed and 'why is he there?'

My whole team and i worked very hard this term, now for a couple of days rest and for me to schedule everyones work for the holidays, and then we start production! Really very happy with the film so far, was getting slightly stressful towards the end but it was all worth it. Im going to post the individual production schedules in the next couple of days. Ben is already working on the finalised model sheets.
The finalised main chararcter, designed by Ben and I coloured him, it is the first character that i have painted with my wacom, had some tips from class mates and then tried it, it went really well!

A montage of my quick jungle sketches to produce a possible shot/scene layout for actual film.



My quick sketches used in the animatic, was experimenting with camera angles for the main action scene corridoor, might use both - camera moves upwards, over the ledge and follows the main charartcer.

This is a finalised sketch of the alter area, designed by me and rob, it was produced by merging our drawings in photoshop.
Some alter designs and a aztec marking i desgned, the statue i drew from a photograph reference image, could be placed next to artefact or along walls.

A sketch i produced to detail roots/vines and their positioning behind the alter and walls.
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Monday 3 December 2007

Using robs rough map , i have designed the final map of the main temple chamber, the centre areas will be fog/mist, this maybe changed to flooring depending on render experiments.

My final pillar designs for the main temple chamber, the two sketches on the left are to be placed free standing in the centre areas of the chamber, the right design will be adapted to form the main wall/ceiling supports featured around the chamber.

A detailed stone floor/texture design i created, could be used as a bump map for the texturing section of the film production.