The main modelling work undertaken by myself at this point, was the modelling of the explorer character. The idea was to model the characters in low poly and pass them onto the rigger, the high poly meshes will be wrap deformed so that the detailed and smooth character will be seen in the final render, the animator will animate the low poly models and the actions will effect their high poly mesh.



Changes needed: Belt buckel detail, jacket looks too molded to body, ankle detail needs to be reduced, definatly change gloves!

Changes needed: Sort out curve of back, reduce scarlf bulkiness, add satchel and knife details, work on area where trousers and boots meet, more ruffeled!
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