The main modelling work undertaken by myself at this point, was the modelling of the explorer character. The idea was to model the characters in low poly and pass them onto the rigger, the high poly meshes will be wrap deformed so that the detailed and smooth character will be seen in the final render, the animator will animate the low poly models and the actions will effect their high poly mesh.
The low poly model without head, added belt and scarlf detail.
High Poly Smoothed Mesh - The gloves didnt come out aswel as i had hoped, need to change the style, jacket came out very well, really pleased with the progress so far!
Rendered Shot (Maya Default Lighting) Smoothed Explorer Front
Changes needed: Belt buckel detail, jacket looks too molded to body, ankle detail needs to be reduced, definatly change gloves!
Rendered Shot (Maya Default Lighting) Smoothed Explorer Side
Changes needed: Sort out curve of back, reduce scarlf bulkiness, add satchel and knife details, work on area where trousers and boots meet, more ruffeled!
High Poly Smoothed Mesh - The gloves didnt come out aswel as i had hoped, need to change the style, jacket came out very well, really pleased with the progress so far!
Rendered Shot (Maya Default Lighting) Smoothed Explorer Front
Changes needed: Belt buckel detail, jacket looks too molded to body, ankle detail needs to be reduced, definatly change gloves!
Rendered Shot (Maya Default Lighting) Smoothed Explorer Side
Changes needed: Sort out curve of back, reduce scarlf bulkiness, add satchel and knife details, work on area where trousers and boots meet, more ruffeled!
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