Monday, 28 April 2008

More Blockout Modelling...

Following the reworking of the story, we decided that a 3D animatic was needed so that we could fully visualise the film, rob had already been modelling the main chamber so that was enough for the blockout. I decided to design and blockout the new sets: Enterance Corridoor, Rock Chamber and Trap Corridoor ready for the 3D animatic. I could get a good idea of style and size so that i would be easier to fully model these sets after. To keep style consistancy i used the same pillars that rob modelled for the main altar chamber, when I come to model the sets for the final edit, I will intergrate them fully into the walls, change some of the designs and add cracks and extra rocks.

Scene 3 Shot 1 - Enterance to Temple. Large stone blocks and tree roots
will create the doorway and continue throughout the corridoor.

Scene 3 Shot 3 - Ornate Stone Slab. Triggers traps and falling rocks, i will model the skull design into the stone surface, as well as the add foliage and vines hanging from the ceiling.

Scene 3 Shot 5 - Main corridoor with falling rocks.

Scene 4 Set - The rock chamber that I designed with blocked out rope and ledge, the room will be dark and lit along the central platform, the room will be collapsing as the explorer moves through the environment and rope swings to safety. Again foliage and tree roots will inhabit the set.

Scene 5 - Trap corridoor Set -Features spikes and swinging axe, maybe changed to stone hammer to keep with the crumbled stone Aztec Temple style.
This corridoor leads straight to the main altar chamber.

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