Thursday, 15 May 2008

Jungle Lighting Idea

Ive been playing around with the jungle lighting a a bit recently and came up with an idea about creating the pockets of sunlight, the problem was that we can only use up to six spot lights in one scene, and the effect wasnt that sharp enough, so i desided to model a plane as a ceiling for the set, cut holes in various places and place a few directional lights above the set, each at about 0.5 intensity, the other lights in the scene were kept to produce the dark canopy part, the rendering took slightly longer, but on Robs PC was even quicker so render time shouldnt be a problem. The test actually worked with really pleasing results!

Rob and Myself will sit down and refine the idea. Once the intesities have be perfected, we can move the holes around to cast sunlight pockets over desired areas of trees and shrubs, and then finally add the 2D light ray planes and Jenny's butterflies. I asked Jenny to sought and cut down her modelled jungle leaves to place around the cut holes in the ceiling, this should remove the sharp polygon edges of the lightpockets and instead cast leaf shapes/shadows, thus creating a canopy effect!


Most recent Jungle Lighting Test, Produced by Myself - Using ceiling and holes idea, together with original lighting and added directional lights. Intensities and positioning still to be developed by Myself and Rob. (Maya Software, Render Time 5mins 3secs but only 2mins 20secs on Robs Computer)


Jungle Lighting Test, Produced by Myself - Using ceiling and holes idea, together with original lighting and added directional lights. Intensity of Directional Lights needs to be increased, more sunlight pockets needed with better positioning. (Maya Software, Render Time 4mins 50secs)

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