Tuesday 13 May 2008

Explorer UV

The UV maps for my Explorer model were produced by myself and finished on saturday. I found the unwrapping of the skin for this model really difficult at first, i havnt UVed a character this complex in a while, but after a couple of hours i was fine, cutting, pinning, planar mapping, unfolding, sewing! Ive hidden most of the texture seams by cutting the UV's around the inner folds of the clothes, this also helps ensure i get very defined colour textures for the garments (no other textures accidently painted on the garment next to it). Any visible seams (like the inside of the leg) I will mask by carefully blending/merging the textures when using photoshop. The only difficult part of the model was the hair becuase it remodelled it by adding more spikes and the bandana, its was almost impossible to unfold. The UVs on the model are near enough perfect for texturing, no stretching, this i wanted to make sure of so that texturing would be quick and easy. Due to the model having so many parts and to ensure that the textures would be at a high quality resolution, I had to produce two UV snapshots 2048 x 2048 for the one mesh. If the resolution ends up being too high, either too large a file size or the resolution not needed, it can be easily reduced in Photoshop.


Screenshot of my Explorer Character smoothed with UV maps applied
(Back and 3/4 Pose)



2048 x 2048 Texture Map One - Includes Body and Main Garments


2048 x 2048 Texture Map Two - Includes Face, Hair and Accessories

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