After completing the animation for the last scene of the film, i decided to move onto finalising the lighting in the hallway and kitchen scenes. Giles had already lit these scenes, but due to file problems the lighting had to be developed and replaced. The main idea behind the way i lit the set was that i wanted to create a strong and obviuos contrast between the exciting, colourful dream world and the dull, dark and lifeless real world. I kept the lighting very simple, and just chose to place the lights cleverly in the set. Overall i used x1 spot light in the hallway coming from the direction of the landing window (i find that its best to work out the main light source of the set i.e. the moonlight, so that the lighting seems more believable), x1 ambient light for the entire hallway and ketchen set, x1 ambient to subtley highlight the characters face when viewing the cake close up (this ambient was only linked to the characters polygon mesh through the relationship editor), this meant that the facial features could be lit while not affecting the rest of the lighting in the set, x1 high intensity spot light over the cooker/cake/oven hood source (highlighting main audience focus), and x1 spot light with a subtle intensity to create the illusion that the oven hood light slightly lit the opposite kitchen wall. The rest of the set has been left dark as there are no other sources of light effecting the scene, plus helps to highlight desired props. The render images below show some of the finalised renders of the hallway and kitchen shots:
My Finalised Hallway Lighting
(Focal Length 35, Widescreen 16:9, resolution 1204 x 576, Maya Software Rendering).
My Finalised Main Kitchen Lighting
(Focal Length 35, Widescreen 16:9, resolution 1204 x 576, Maya Software Rendering).
My Finalised Kitchen Close-up Lighting
(Focal Length 35, Widescreen 16:9, resolution 1204 x 576, Maya Software Rendering).
My Finalised Oven Area Lighting
(Focal Length 35, Widescreen 16:9, resolution 1204 x 576, Maya Software Rendering).
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