Following the successfull meeting with Alistair on Monday and a brief meeting with Becky our sound designer today, the music and effects are slightly behind and so to give them enough time the deadline has been set for late wednesday/early thursday morning. This will give Myself and Rob enough time to create a credit sequence, finish dropping all of the finished rendered files into the final edit and output the film to Quicktime at a pixel aspect ratio of 16:9 so that our film can be played on widescreen televisions. Alistair took on borad all of our productive comments and we worked for a couple of hours on the score with him, detailing correct timings, emotions/feelings, desired atmospheres, etc. Alistair put a huge amount of his own creative input into developing the score for the final final edit. When i suggested possible changes he started writing brand new original music on the spot to fill the gap in the score! Im really happy with the progress of the final score and cant wait to mix it with the sound effects and hear it all together. Becky has also asked for a day extension on the sound effects, plus i asked her to remove some sound effects as they could possibly clash with the film score.
The latest news on rendering is that we have completely finished every section of the film! Im so happy that its actually all done! Though recently we're encountered a few minor problems where textures havent been successfully applied in a few render sequences, therefore resulting in having to re-render some camera shots. Due to the strict schedule that we created, rob and myself built in time for such problems, so we're not actually losing any time.
The latest news on rendering is that we have completely finished every section of the film! Im so happy that its actually all done! Though recently we're encountered a few minor problems where textures havent been successfully applied in a few render sequences, therefore resulting in having to re-render some camera shots. Due to the strict schedule that we created, rob and myself built in time for such problems, so we're not actually losing any time.
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