Thursday, 5 June 2008

Temple Texturing

The past three days have probably been the hardest, but most productive of the the entire film project, Myself and Rob have kept this weeks schedule incredibly tight and what myself and the group has accomplished over the three days has been amazing! Well done! It started late Sunday night when rob and i were disccussing final sets to complete, and even though the lounge, jungle and house areas were complete, the biggest area of our film still had only been modelled and dressed, but not textured! We deligated the work by splitting all the areas of the temple interior between Rob, Jenny, Dan and Myself. I took all eight of the main chamber walls, the chamber ceiling, all five rock chamber walls, rock chamber ceiling, the ornate stone slab and falling stone door from the enterance corridoor set. I had seventeen textures to complete within a couple of days. We all stayed up untill 5/6am each day to keep on schedule, my laptop corrupted photoshop and needed to be restored on the first day, luckily giles went a away for a few days so that the majority of my texturing was completed using his desktop. We all finished our textures about 3am this morning and Dan, Rob and Myself decided to start the main chamber lighting. As stated by our schedule, all the lighting for the temple needs to be completed by friday afternoon ready for rendering at the weekend.

Im really pleased with the result of my finished textures, i was slightly unconfident as i havnt textured in a while, but once i designed the first enterance the rest followed naturally. My photoshop skills are rapidly improving as the textures i created below didnt use any internet stock photography. All the effects were created using overlays, filters, effects and hand drawings (Aztec Blocks and Stones). I have found that by creating my own textures that i have more creative control over noise, shadows, texture patterns, etc, therefore producing more realistic and believable textures. As we had four peolpe textuing it was important that we kept communicating colour changes, effects, patterns, etc as it was crucial that the colour schemes all matched and successfully contrasted each other. (Wall and floor colours/patterns not to clash) e.g. Rob used my base colour swatches for the walls to adapt the floor and statue textures. Once we had collaborated and textured the temple it was clear to see that colour schemes matched and the varying texture styles created a more natural temple feel. The true extent of the textuing success will be tested as we start to develop the lighting in the main chamber. The lights from the main chamber will be duplicated and adapted to create consistant lighting effects in all areas of the temple (similar to lighting method in Jungle Sets 1 and 2). Below show a small taster of my texture maps from both chambers and the enterance corridoor:

Final Altar Wall Texture - Fully created and painted in Adobe Photoshop. The small stones were individually drawn, overlayed and strokes added to the inside and center areas of the shapes, this created the embossed effect. The stone aztec blocks were designed by myself and painted from sctrach.
Final Falling Stone Door Texture - Fully created and painted in Adobe Photoshop. This is one of my favourite textures, im really pleased with the final result as it looks very realistic. The moss was created by painting a basic colour and ive then experimented with fx layers and filters.

Final Rock Chamber 1 Texture - Fully created and painted in Adobe Photoshop.



Final Ornate Stone Skull Texture - Fully created and painted in Adobe Photoshop. This model was the hardest to texture as i had to paint in a lot of the shadow and carved stone detail. Again the texture was created from scratch and as i didnt have much of a design or any colour swatches to work from, i used my initiative and produced the design and colour scheme from images i visualised in my head, im incredibly happy with the final outcome.



Final Rock Chamber 2 Texture - Fully created and painted in Adobe Photoshop.


Final Rock Chamber Ceiling Texture - Fully created and painted in Adobe Photoshop.


Final Altar Right Corner Texture - Full created and painted in Adobe Photoshop.

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